You wake alone, surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop that is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. A cloaked avatar, you travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. While the goal is to get to the mountaintop, the experience is the discovery of who you are, the story of this place, and your purpose. Never quite the same each time it is played, Journey is an interactive parable, an anonymous online adventure that follows a person’s life passage and their intersections with others.
Mirroring your solo quest, the score for Journey centers around a cello soloist, with a myriad of other instruments and sounds that represent the world around you. The music responds dynamically to your actions, creating a seamless original musical score each time the game is played. This breathtaking synergy between score and action made Journey the first ever video game soundtrack to earn a Grammy nomination in 2012, along two British Academy Awards and a host of others.
In order to share what we do with as wide of an audience as possible, so much of our time as artists is spent figuring out how to encapsulate a live show into a product you can enjoy from your couch (an album, a downloadable song, a streaming concert). With Journey LIVE, we do the opposite. While the game starts as a solo experience, it’s impossible not to feel unexpectedly connected to the anonymous travelers you meet as you play. The live experience is this new sense of connection writ large. What will it feel like to share this experience live, with 13 musicians responding in real time to the actions of a single player as witnessed by a living, breathing community of real humans?