Whose Roll is it Anyway was born of a simple idea: What if we played D&D... but got a whole bunch of other people to do all the boring stuff FOR us? You know, lame shit like coming up with creatures to fight, or writing a "plot," or having "standards for how friends should treat each other at the table."
Conning rubes to do the heavy lifting for us to create our game has been an honor and a privilege, and one we take very seriously. Since our debut at MAGFest all those years ago, we've been performing our game for audiences in Baltimore with our monthly residency at No Land Beyond. We honestly don't know how we've managed to keep the grift going this long. It's really impressive.