1000 Deaths

by Pariah Interactive

A 3D adventure platformer about interpersonal conflicts and the effects of the media. Play fast-paced episodes and discover wildly different endings with each playthrough. Switch perspectives from a pool of eclectic characters, making decisions that you’ll take with you to the grave.


A Tragic Accidental Still Life

by Common Opera

You’re a kleptomaniac ambulance driver and your job is simple. Speed through the sprawl and save your neighbors. You could take their stuff, if you’ve got the time — but don’t get caught! Follow a path of stolen mementos through homes, prisons, and reveries across America in this three-part arcade adventure.


Crab Volleyball

by Ammar Ahmed

A 4v4 game where you use crabs to play volleyball against each other.


Dodecimation

by Ganglyfish

A 2 Player territory control game fought inside a physical construct of mirrors and LEDs. Players travel from vertex to vertex of a Dodecahedron of LEDs, competing to outmaneuver and surround their opponents' territory. It's a game of quick strategizing and reflexes.


Don't Push Me

by Jakeypoo Games

Square off against your friends in this life-or-death shoving simulator!


eCheese Zone

by Seemingly Pointless

Cowabunga cheese freaks! Do you like long wait times? Reading rules? Harsh punishments? We have good news for you! The eCheese Zone is a crowd punishment party game - a one-screen local-multiplayer escape room. Make new friends as you collectively struggle to follow basic directions! Becoming a point of communal gathering, you only have so many hours to win before the game shuts itself off, leaving you and everyone else itching for the next gathering to try again. Are you a big enough cheese fan to beat… the eCheese Zone?


Pushy Kawaii

by Rotten Tuna Games

Push button, number go up.


The Two Skelefriends

by R25th

The Two Skelefriends consist of two skeletons, one approximately 6 feet in height and the second approximately 12 feet in height. The larger skeleton will have LEDs mounted to the back of its four limbs. These LEDs will light up, one limb at a time, to indicate to the player which limb on the smaller skeleton they will need to interact with. The goal of the game is to hit each limb on the smaller skeleton in accordance to which limb on the larger skeleton is illuminated without hitting the wrong limb or hitting it in too slow a reaction time.


The ClawS (Collection)

by RunJumpDev

A series of retrofitted claw machines, including Claw Creatures, Oasis from a Dying Empire, and Specimen: Theo.